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Vray 2016 material
Vray 2016 material







vray 2016 material

vray 2016 material

You can up the Bump value to 2.0 if you render and it isn’t ‘rippling’ enough for you. I usually go for the ‘TexWater’, it works beautifully for me! You can choose ‘TexBitmap’ and load your own water bump, just make sure its seamless/tile-able so it doesn’t look weird.Ĭheck the little box with ‘Use 3D Mapping’ and click Ok, and if a new window opens just Click Ok again.Ta DA! Regular Glass is the easiest of them all and acts as the foundation for the rest of the materials the steps we do here, will be repeated in the other materials’ creation (except the Double Sided). When I create a material from scratch, I usually just pick any random color from the Sketchup ‘Material’ window, rename it, and then head over to the VRay ‘Material Editor’ to configure it.

Vray 2016 material how to#

In this tutorial I’ll show you how to create each of the 6 Standards I use for Transparent/Translucent materials + If you want a guide on all the types for those materials, stick around till the end of this post! When it came to Transparent/Translucent Materials, I created 6 standards and created an IOR chart and a Fog chart to use for future changes ( since Bump and Diffuse maps don’t really apply here, unless under special circumstances). So if I want an Old looking Oak floor I’d load the ‘Matte.vismat’ and then for the Diffuse and Bump I’d load the ‘Old Oak.png’ and ‘Old Oak_Bump.png’.) ( E.g.: For Wood I have vismats of Satin, Gloss, and Matte saved in one folder, and in another folder I have the Diffuse Textures with their Bumps renamed for easy search. After a while, the over crowding got to me, I literally had over 100 Transparent Materials in one folder, and it drove me crazy when I started working on a project and had to try them out one by one to find something that gave me the best and most realistic feel for the type of Object I’m using it on.Ī while ago I started my Own Material Library I would create a standard material, save it, and when needed I would load it and change the Bump and Diffuse to fit what I’m looking for.Īll the other properties were variation I saved those materials in. That works, but would be a lot,simpler if somehow you could load material directly from asset browser to material editor.When it comes to creating our own materials, Transparent and Translucent materials used to always elude me so I end up googling ready-made materials and over crowding my material library with a lot types of materials. Now The material from the asset browser is in he material editor and I can examine it and adjust etc as needed. So, IOW it seems when getting the asset browser material into the material editor, the path to the map(s) location is not available, which means when you click on view map.nothing appears.ĭimiMala, I am essentially doing what you describe only first Imassign the material to as elected object via the asset browser, then I “get material” by using the eye dropper from within the material editor to get the material from the object I assigned the material to. I’m not at my workstation right now so the actual term may be different but it opens a file directory window and is supposed,to show where the map is located.,That does not work either.

vray 2016 material

One is “get map location” or something like that. Also there is the functionality whereby when your right click on the view image button a pop up menu of several choices appears. Like there is no path for the view image button to find he map so a window with the map in it does not open. I mean, when I click the view image button nothing appears. You mean the "view image" button doesn't show anything?









Vray 2016 material